hair-breadth - ترجمة إلى إيطالي
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hair-breadth - ترجمة إلى إيطالي

ALGORITHM FOR SEARCHING THE NODES OF A GRAPH IN ORDER BY THEIR HOP COUNT FROM A STARTING NODE
Breadth first search; Breadth first recursion; Breadth-first traversal; BFS algorithm; Breadth-first; Breath first search; Breath-first search; Breadth-First Search; Applications of breadth-first search
  • BFS on [[Maze-solving algorithm]]
  • Top part of [[Tic-tac-toe]] game tree

hair-breadth      
come un capello (fino, poco)
underarm hair         
  • s2cid=221257760 }}</ref>
BODY HAIR
Armpit hair; Axillary hair; Pit hair; Pitt hair; Pitt Hair; Pit Hair; Pithair; PitHair; Pitthair; PittHair; Axillary hairs; Underarm hairs; Hirci
peluria sottoascellare
grey hair         
  • A [[hairdresser]] colors a client's hair
  • Hair color samples in a box for scientific studies. Early 20th century
  • The same man at age 56, with fully gray hair
  • Musician [[Elize Ryd]] with brown hair
  • Uyghur]] girl with auburn hair
PIGMENTATION OF HUMAN HAIR FOLLICLES
Hair colour; Gray hair; Grey hair; White hair; Haircolor; Hair Colour; Hair Color; Gray hairs; Hair color; Graying of hair; Greying of hair; Hair graying; Hair greying; Graying; Greying (hair); Premature graying; Grey hairs; White hairs; Whitehairs; White-hair; White-hairs; White-haired; Whitehaired; White haired; Grayhair; Grayhairs; Gray-hair; Gray-hairs; Greyhairs; Grey-hair; Grey-hairs; Grayhaired; Gray-haired; Gray haired; Greyhaired; Grey-haired; Grey haired; Variations in hair colour; Red hair color; List of hair colors; Strawberry hair; Human hair colour; Hair pigmentation; 🦳; 👨‍🦳; 👨🏻‍🦳; 👨🏼‍🦳; 👨🏽‍🦳; 👨🏾‍🦳; 👨🏿‍🦳; 👩‍🦳; 👩🏻‍🦳; 👩🏼‍🦳; 👩🏽‍🦳; 👩🏾‍🦳; 👩🏿‍🦳
capelli grigi

تعريف

breadth-first search
<algorithm> A graph search algorithm which tries all one-step extensions of current paths before trying larger extensions. This requires all current paths to be kept in memory simultaneously, or at least their end points. Opposite of depth-first search. See also {best first search}. (1996-01-05)

ويكيبيديا

Breadth-first search

Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored.

For example, in a chess endgame a chess engine may build the game tree from the current position by applying all possible moves, and use breadth-first search to find a win position for white. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists.

In contrast, (plain) depth-first search, which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search avoids the latter drawback at the price of exploring the tree's top parts over and over again. On the other hand, both depth-first algorithms get along without extra memory.

Breadth-first search can be generalized to graphs, when the start node (sometimes referred to as a 'search key') is explicitly given, and precautions are taken against following a vertex twice.

BFS and its application in finding connected components of graphs were invented in 1945 by Konrad Zuse, in his (rejected) Ph.D. thesis on the Plankalkül programming language, but this was not published until 1972. It was reinvented in 1959 by Edward F. Moore, who used it to find the shortest path out of a maze, and later developed by C. Y. Lee into a wire routing algorithm (published 1961).